
For those playing along at home NOP is short for No operation. I have a bunch of others and some worked examples of things in if you wanted too.Įqually you are probably not doing anything drastic beyond NOPing something fiddling with the OAM/BG control areas. GBA assembly, which is to say ARM7TDMI, is not so bad. Quote from: Sarah Shinespark on October 12, 2021, 12:16:48 AM The GBC also had considerably more power than a GB at points (clock speed, some memory stuff, colours) and the hardware was different enough to the SGB that there is not going to be any kind of desirable conversion option.

There were some experiments around here a while back to try booting GBC games on a GB. Got up to a successful breakpoint before I realized I don't know GBA assembly I'll have to research the opcodes, but thanks for the useful tutorial. I ended up using that command line debugger after an hour of fiddling. , Pokémon Crystal works on the hacked Super Game Boy, anything like that.
JET FORCE GEMINI CHEATS INVINCIBLE FULL
Several of those games, and many others, do however have colour hacks (often using the DX naming scheme, though pokemon can be the exception) for which many are onĪh? Or maybe we could hack a Super Game Boy bios to make sure it accept full colors for Game Boy Color games compatible on a Super Game Boy like Zelda: Link's Awakening, Pokémon Gold & Silver and make sure Game Boy Color games not compatible on Super Game Boy like Wario Land 3, Zelda: Oracle of. If the hackers leant into it the clawing it out becomes much like backporting DSi to DS, game gear to master system, GBC to GB, FDS to NES. ( being my usual link of choice for SGB stuff, what was done and what the potential was) That will depend entirely what was done for the hacks - the supergameboy in most commercial efforts was underutilised considerably If the content is unlocked by a flag in memory (say it is an extra quest/building/whatever) then that is also easy enough. If EXP/kill count/money = blah then insert item into inventory is a thing. Not sure how in game explanations/guides/tutorials and questionable level design you can't maybe backtrack to later are related but both those are within reason.Ĭhanging rewards for quests is within reason, as is maybe some kind of crazy grind to unlock (passive is easier than active display new text but new text is hardly out of reason either).

Hacking in some more advanced AI is possible for an action RPG type deal but a lot of work to do well/create a more competent setup. Best you can usually reasonably go in for when hacking is make the AI faster/hit harder/have a greater lock on radius/have a greater number of invincibility frames or indeed go the other way and nerf the enemies a bit. There is a reason why it sucks in most games. Improving AI is a tricky task at the best of times.

Not ideal but depending upon the emulator (assuming you are using one) then it is easy enough to disable layers for a second or two. If it is purely a screenshot thing then do check it is not left on another layer that you can disable. Alternatively whatever fiddles with the OAM or BG to display it on screen can probably be NOPed out instead. Assuming you don't care to force cheat the level counter down if doing the low level thing (don't know if this is some kind of save the level up for a quick heal ploy) then I would probably go with (again an older emulator but should be easy enough to convert to something like no$gba debug) except rather than going back to the part of the ROM there will presumably be a check on experience or something (easy enough to find for a cheat search, might even be an existing cheat out there) that you can disable the call for. Going after text might not do much, though I will have to look (if it is a nice graphical effect it could be blanked out, if plain transparent text then replace with spaces might be a thing). I think GBA Mana game might be only marginally ahead of Phantasy Star 3 in the "no hope, don't bother" for me in the hacking possibilities to improve stakes.
